![]() A critical strike deals bonus damage equal to the player's Critical Damage, and can trigger additional effects with certain items or Arcade Pins. In addition, Cast Speed also affects some aspect of spells, such as the speed and max range of Fireball.Ĭritical Chance determines the player's chance to critically strike. ![]() This means it is more effective for spells with long charge times, but mostly it is useful for mages that fire a lot of spells. It is written as a percentage, with the base at 100%. If you use a wand or staff as a weapon, its basic attack and wand projectile damage will also increased based on your MATK.Ĭast Speed determines the speed at which you charge and your spells. It is one of the primary stats for mages, and any type of equipment can give MATK. Magic Attack affects the damage of your spells. Attack speed can also be increased through talents, or by certain buffs such as Silver Charge Berserk's hit stacks, or Haste.Īttack Speed also affects the speed of the aiming reticle of Titan's Throw. There are a lot of ways to increase attack speed, but a notable one is Armors. It is written as a percentage, with 100% being the base. Some talents, such as Strength, can also increase your ATK by using a multiplier.Īttack Speed influences the speed of your basic attacks and melee skills. All weapons provide attack, though other types of gear can also provide small stat improvements. Negative values can only be achieved with certain items: Marino's Rapier, Angler Fish Hat and Skull Ring.Īttack determines the damage of basic attacks and Melee Skills. Negative DEF will amplify the damage taken from attacks. It is generally more efficient to build than max HP, although there are exceptions. There is no minimum or maximum defense, and there are a lot of gear pieces, talents, and cards that increase defense. It can also be reduced by EP Blocking Spells (such as Frosty Friend), although this only lasts for as long as the spell is active.ĭefense (DEF) reduces damage from all incoming attacks. Max energy can be increased with talents, gear, and cards. The EP cost of skills is usually indicated on the skill's info menu, and some spells or items may also use EP indirectly (such as Berserk draining EP constantly, or Gold Charge Flamethrower consuming EP during its extra time). The game shows your current and max Energy as a blue bar on the HUD, with exact numbers on it.Įnergy (EP) allows the player to cast skills and spells, and refills at a base rate of 6 per second. Max Energy indicates the maximum Energy your character can store. In addition to that, you can reduce your incoming damage by getting high Defense, increasing your effective Max HP in the process. Max HP can be increased via talents, cards, and some types of gear. This means that after level 25, each level will only grant 53 Max HP regardless of what level you were before the level-up. Your health increases by 3 + 2 * min(prevLevel, 25). Your base Max HP at level 1 is 100, and when you level up it increases and you are healed to full life. Levelling up (heals fully in Story Mode, heals based on MaxHP gained from level up in Arcade).There is no constant health regeneration, though Health can be recovered in other ways: In Story Mode, you can be revived by other players back to 25% Max HP in Arcade Mode, you will revive with 1 HP if the remaining players clear the room. Once your current health reaches 0, your character will die and turn into a ghost. The game shows your current and max Health as a red bar on the HUD, with exact numbers on it. Max Health is the amount of damage your character can take before dying.
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