While not all plugins wereĪffected, since only a subset relied on the functionality that wasĬhanged in version 1.4, it was still a significant number and thus Update version 1.4 was that it broke a number of these existing Unfortunately, one of the downsides of the Myth II A lot of good things came out of that update, but at the same time there were also some undesired aspects to it.īungie included excellent map-making and moding tools with the game,Īnd this spurred hundreds if not thousands of third-party plugins thatĪdded new content to Myth II. Was a joint effort between us (Project Magma) and MythDevelopers (nowĭefunct) in bringing support for new hardware and operating systems as One of the most important goals that we set for Myth II version 1.5 was to clean up the mistakes done in previous versions - including the previous major release of Myth II, version 1.4. This article to be a little bit more on the technical side.ġ. Since my role in making the updates was programming, you can expect The end-user regardless of the platform that Myth II was being played on, and what problems we encountered along the way. Will discuss what we had to do to ensure an excellent experience for This reason, this article will contain a lot of information concerningĬross-platform development, both the good and the bad. Series, as you might or might not know, are and have always beenĬross-platform - that is, available for both Windows and the Mac. Myth II: Soulblighter, as updated extensively Handling our website, doing promotional art, and creating installers,Īs well as the numerous beta testers and the Myth community who assisted in reporting bugs and providing us with feedback. In addition to ourĬore programming team, about half a dozen or more other very importantĬontributors helped with various aspects of our updates, such as World: the United States, Australia, and Canada. Our core programming team for 1.5 and 1.5.1Ĭonsisted of three individuals, each from a different part of the After this, we began work on Myth II version 1.5.1, which was meant to smoothen the rough edges of the Myth II 1.5 update, and we released that update, along with a new demo for Myth II, Our efforts at Project Magma in bringing Myth II to version 1.5 began around January 2004, and its development continued until June 4, 2004, when we shipped Myth II 1.5. Updates to Myth II and the other games in the Myth series. While many good things came out of MythDevelopers, itĭecided to disband in December of 2003, leaving Project Magma to handle In a joint effort, MythDevelopers and Project Magma, both consisting entirely of volunteers, released Myth II To get the proper rights to make updates to games in the Myth series. Community still remained, and a group known as MythDevelopers were able
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